![]() After all, the game already has major pop-in issues. Therefore, we suggest disabling Ray Tracing in order to get a more consistent visual experience. If we had that, we could get the best of both worlds by only keeping RTGI and RT Reflections (until they could fix these RTAO issues). Respawn should have allowed players to enable/disable RTGI, RTAO and RT Reflections. The best solution would have been to have different settings for the game’s RT effects. ![]() Because I can’t honestly believe they can “ feel” or spot the artifacts of those “ fake frames” when they can’t see what’s happening right in front of them. If people are fine with these atrocious visual changes that can occur right in front of them, they have no right at all criticizing things like DLSS 3 Frame Generation. And, in my opinion, visual consistency is more important than standing still and looking at the environments. So yes, while in still images Ray Tracing may look good, in motion things simply fall apart. And unlike the SSR reflections which only look bad on water, the RTAO issues occur constantly, throughout the entire game. Does everyone have eyesight issues? How on Earth would you say that RT makes a world of difference in this game when you have constant visual issues right in front of you? Because, as you can clearly see in the video, you can immediately notice these shadow changes in real-time (we don’t have to zoom in, or play the video frame-by-frame. What’s also surprising is the fact that no one has commented on them. These issues are as bad as the RT Shadows that could form right in front of you in The Witcher 3 Next-Gen. ![]() ![]() Okay okay, you might like them if you have myopia or something. Now I seriously can’t believe anyone likes these constant visual issues that RTAO brings to the table. ![]()
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